参考文献

参考文献

[1]麦克卢汉.理解媒介:论人的延伸[M].何道宽,译.北京:商务印书馆,2000.

[2]格劳.虚拟艺术[M].陈玲,译.北京:清华大学出版社,2007.

[3]舍普.技术帝国[M].刘莉,译.北京:生活·读书·新知三联书店,2003.

[4]尼葛洛庞帝.数字化生存[M].胡泳,范海燕,译.海口:海南出版社,1997.

[5]马尔丹.电影语言[M].何振淦,译.北京:中国电影出版社,1980.

[6]巴赞.电影是什么?[M].崔君衍,译.北京:文化艺术出版社,2008.

[7]柏拉图.理想国[M].郭斌和,张竹明,译.北京:商务印书馆,1986.

[8]王国维.人间词话[M].北京:商务印书馆,2015.

[9]米尔佐夫.视觉文化导论[M].倪伟,译.南京:江苏人民出版社,2006.

[10]波斯曼.技术垄断:文化向技术投降[M].何道宽,译.北京:北京大学出版社,2007.

[11]詹明信.晚期资本主义的文化逻辑[M].陈清侨,译.2版.北京:生活·读书·新知三联书店,2013.

[12]黄心渊.虚拟现实技术与应用[M],北京:科学出版社,1999.

[13]蔡红霞,俞涛.虚拟仿真原理与应用[M],上海:上海大学出版社,2010.

[14]梁峰.交互广告学[M].北京:清华大学出版社,2007.

[15]柯克帕特里克.Facebook效应[M].沈路,梁军,崔筝,译.北京:华文出版社,2010.

[16]高鸿.数字化时代主体间性问题研究[M].上海:上海社会科学院出版社,2008.

[17]李思屈,李涛.文化产业概论[M].杭州:浙江大学出版社,2010.

[18]刘伟.交互品质:脱离鼠标键盘的情境设计[M].北京:电子工业出版社,2015.

[19]陈京炜.游戏心理学[M].北京:中国传媒大学出版社,2015.

[20]周忠,周颐,肖江剑.虚拟现实增强技术综述[J].中国科学:信息科学,2015.

[21]杨帆,宋辉,姜忠鼎.面向头盔显示的加密全景视频播放系统[J].微型电脑应用,2016(9).

[22]兰岳云.数字技术与电影艺术的博弈[J].当代电影,2016(2).

[23]郝巍东.VR与影像记录的融合研究[J].当代电影,2016(10).

[24]李沁,熊澄宇.沉浸传播与“第三媒介时代”[J].新闻与传播研究,2013(2).

[25]马颖峰,隋志华.基于Flow理论的教育游戏沉浸性设计策略研究——教育游戏活动难度动态调控研究[J].电化教育研究,2010(3).

[26]孙效华,冯泽西.可穿戴设备交互设计研究[J].装饰,2014(2).

[27]周宪.论奇观电影与视觉文化[J].文艺研究,2005(3).

[28]常江,杨奇光.重构叙事?虚拟现实技术对传统新闻生产的影响[J].新闻记者,2016(9).

[29]班杜拉,蒋晓.交互决定论——关于个人、行为和环境之间关系的社会学习说[J].现代外国哲学社会科学文摘,1986(9).

[30]辛向阳.交互设计:从物理逻辑到行为逻辑[J],装饰,2015(1).

[31]靳晶.“沉浸式”全景电影叙事及镜头语言研究[D].北京:中国传媒大学,2016.

[32]李萌.基于体感交互的沉浸式森林景观展示研究[D].北京:北京林业大学,2013.

[33]BOLTER,GRUSIN R.Remediation:understanding new media[M].Revised ed. Cambridge:MIT Press,2000.

[34]MANOVICH,The language of new Media[M].Cambridge:MIT Press,2001.

[35]COOPER A,REIMANNR,CRONIN D,NOESSEL C. About face:the essentials of interaction design[M].New Jersey:Hoboken Wiley,2014.

[36]WEINBAUM S.Pygmalion's spectacles[M].Montara:Kessinger Publishing.2010.

[37]SUTHERLAND I.Wired[EB/OL].(2016.12.20)[2019-08-20].https://www.wired.com/2009/09/augmented reality the ultimate display by ivan sutherland 1965.

[38]JENKINS H.Convergence culture:where old and new media collide[M].New York:NYU Press,2006.

[39]MILLER.Digital storytelling:a creator's guide to interactive entertainment[M].Washington:Focal Press,2004.

[40]COOPER.About face:the essentials of interaction design[M].Hoboken:Wiley.2014.

[41]ZIMMERMAN E,SALEN K.Rules of play:game design fundamentals[M].Cambridge:MIT Press,2003.

[42]The Des Moines Register[EB/OL].(2014-09-24)[2016-12-20].http://www.desmoinesregister.com/longform/money/agriculture/2014/09/24/harvest-of-ch-ange-virtual-farm-day-4/15111807/.

[43]Steam Powered[EB/OL].(2016-12-20)[2019-03-24].http://store.steampowered.com/app/450390/.

[44]JORGENSEN K.Gamasutra[EB/OL].(2016-12-20)[2019-03-24].http://www.gamasutra.com/view/feature/6346/the_user_interface_continuum_a_.php?page=1.

[45]JONES A,MCDOWALL I,YAMADA H,BOLAS M,DEBEVEC P.Rendering for an interactive 360° light field display[J].ACM Transactions on graphics,2007(3).

[46]CAVAZZAA M,LUGRINA J,HARTLEYA S,et al.Intelligent virtual environments for virtual reality art[J].Computers & graphics,2005.

[47]ZHAO Q P.A survey on virtual reality[J].Science in China series f-information Sciences,2009(3).

[48]Zhou N N,DENG Y L.Virtual reality:a state of the art survey[J].International journal of automation and computing.2009(4).

[49]MORIE J.A(virtual)world without limits:aesthetic expression in Second Life[J].Journal of gaming and virtual worlds,2010(2).

[50]BOTTOMORE S.The panicking audience?early cinema and the "train effect"[J].Historical journal of film,radio and television,1999(2).

[51]SPURGEON C.Losers and lovers:mobile phone services advertising and the new media consumer/producer[J].Journal of interactive advertising.2005(5).

[52]CAMERON A,Dissimulations+film and computers-the illusions of interactivity[J],Millenium film journal,1995(28).

[53]CRAMFORD C.The art of computer game design[J].New York:McGraw Hill Osborne Media.1984(10).

[54]ROGERS Y,SHARP H,PREECE J,Interaction design:beyond human-computer interaction[J].Journal of neuroscience,2002(4).

[55]HASSENZAHL M,TRACTINSKY N.User experience-a research agenda[J].Behaviour & information technology,2006(2).

[56]HASSENZAHL M.The interplay of beauty,goodness,and usability in interactive products[J].Human-computer interaction,2004(4).

[57]HA L,JAMES L.Interactivity reexamined:a baseline analysis of early business web site.journal of broadcasting and electronic media[C],1998(2).